Wolf in
White Van by John Darnielle.
I have
described this novel to friends as simply odd and somewhat difficult to
describe. It follows Sean Phillips, the creator of Trace Italian, a mail-based,
turn-by-turn, mail in strategy game. Trace Italian was created as Sean lay in a
hospital, recovering from a disfiguring wound. He created this massive,
post-apocalyptic world to help cope with the pain during his recuperation and
now makes a living from it and other, similar games. As we learn more about
Sean and his impressive and well-conceived game, we also learn of a young
couple that became obsessed with the game. As they tried to live the game in
real life, one of them dies and Sean must navigate both their obsessions and his own.
In a
world that is increasingly interconnected, digital, and intertwined, it is
fascinating to read of a character that is incredibly isolated and whose
primary social interaction is through a text-base, mail-in, role playing game.
Wolf in White Van is thought provoking exploration of a character that is
defined by his isolation and his obsessions. Darnielle’s excellent job of
pacing, careful revelations, and ambiguity are an interesting juxtaposition of
the straightforward style. Wolf in White Van is an odd, dark look at nerdom,
and some elements will not be to everyone’s taste. However, the writing and
treatment of Sean Phillips makes this a worthwhile and remarkable read.
As a side note, this cover is simply brilliant, both in its own right and how it ties into the novel itself.



